On
the contrary, classic painting techniques, requiring extensive craftsmanship,
and mastery of the different ways of creating a painting, enable an
artist to show something that could never exist in the light of a
day, his imagination limited only by his articitic abilities. The
new painting technique, using pixels of the computer's monitor, also
has no limits except the imagination and the mastery of the artist.
In this case, the mastery over a graphics software. The absence of
any physical touch with the painting, contrary to the classical painter
touching his canvas, paint and brushes, can be defined as a limitation.
Here, the physical touch is impossible, as everything, including light,
canvas, brushes, paint ... is simulated.
Using
rendering and animation software, one can create, as in the classical
painting, the objects that really cannot ever exist. The limitation
of the background, which is usually a static image, requires a feeling
of unifying the lighting of that image with the lighting of the scene
generated by the computer, that can be changed. Searching for the
right vantage point, choosing the field of view, and adjusting the
lights, resembles photographic work. It is possible to check lots
of different settings in a short time, adjusting numerous parameters
- but, the feeling is crucial! One needs lots of intuition and experiment
to achieve certain visual goals. Assigning the sponge texture to the
pillars, and human skin to the ground, are some examples of such effects.
The
true touch of the author, however, can be seen in the use of image
processing sofwares, creating the final touch. There, the sense of
atmosphere and wholeness is imperative. Lots of tools that allow postprocessing
of contrast, brightness, sharpness, and other features of the whole
image, or just a part of it, create numerous possibilities. Except
basic effects, common to almost all the softwares of this kind, there
are lots of plugins, that supplement the basic software wonderfully.
Any
artistic creation is a fight with the white canvas, that has no end
and no result, contrary to the craftmanship that has a definite result.
The wish to show an image to others, and the existence of the audience
itself, is the essence of any artistic work. The image as a final
product of this creative fight in this case is just a picture on the
computer monitor, gone with the power off. These images can last only
transferred to a hardcopy device, such as color printers and slide
makers, whose performance is even today enough for creating exhibition
material, and getting better all the time. Using computers, the artists
can present their creations to the audience in a new way. The internet,
the global way of communicating and exchanging information, can be
used for sending and exhibiting the images without the loss of quality,
in minutes between the continents. The number of people that can see
the images is infinitely larger than in any other way of presentation.
Classic and virtual galleries shall yet coexist for some time, because,
despite user friendly operating systems and the increasing ease of
use of the software, the computers still require a certain amount
of technical knowledge. In the world of art they are established as
powerful graphic design tools, but not as a pure painting instruments
yet. The time comes when, simultaneously with the further democratization
of the personal computer, painters will realize that a powerful studio
is there, close by, and the future has just begun ...
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